![]() If you are wearing power armor, you may not surrender, simply because you cannot animate while in the power armor and forcing you out of the PA sometimes causes NPC pathing to you for the purposes of dialogue to not function properly when the PA is in between yourself and the spokesperson for the surrender dialogue. If you try to surrender to someone who is not supported, you will see a message onscreen that you may not surrender at this time. Regardless of the option used, any quests that activate as a result of surrendering will still be active, such as hunting down someone who robbed you. The third available option is to have the player teleported to nearest owned settlement. Note that if you slept in a temporary bed, like a sleeping bag from Advanced Needs 2's camping system or a tent from Campsite mod, anything where the bed you slept in is removed from the game after using it, you will teleport nowhere and wake up where the surrender happened, having 'x' amount of seconds to get away. Two, you will teleport to the last bed you slept in. One, you wake up some time later, in the same location and will have 'x' amount of seconds to get away from those you surrendered to. You can make it so you lose everything forever or you can make it so that you can recover your items.īeing knocked out has three possible outcomes. You may even be left somewhere for dead and have to recuperate and hunt down the person who left you for dead.Īll of the available outcomes can be fine tuned in the MCM and they will stack, so in theory, you could be beaten, crippled, knocked out, robbed blind and then kidnapped, all from one point of surrender! You and/or your companions may be kidnapped (kidnappings have their own article). You don't just surrender for nothing and there is a cost! You may simply be beaten and crippled. ![]() Within the surrender system, there are consequences. No matter, which method you prefer, both are available to you at any time, be it hotkey or lowering your weapon. However, to accommodate players using controllers, I have re-added it into the mod. This originating in RSE a while back, but was removed for simplicity in CAP. Note: As of CAP update v1.01, you will be able to lower your weapon while in a fight, holding the key in for 2 seconds and then releasing it, in order to signal your surrender to enemies. The system is not as wide-spread as its antecedent, in that the available list of NPC actor types that you can surrender to is smaller and doesn't support surrender to machines or creatures. With it, you can force enemies to surrender in battle, as well as surrendering to your enemies yourself, either by manually triggering it via hotkey or by using auto-surrender, which is based on a percentage of your health remaining. The combat surrender system within CAP is a revamping of my Combat Surrender and Abductions system from the RSE family of mods.
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